One frustrating thing in the FIFA games is when you have a great opportunity for a pass and your teammate just isn’t in the right position to receive this. This is now a thing of the past with Teammate Intelligence. New for FIFA 14, your computer controlled teammates can now to make better and smarter decisions on both the attack and on defense.

Some notes from EA:

  • FIFA 14 introduces new run types to make goal-scoring opportunities even more exciting. Players will have the intelligence to break down defenses by creating space for themselves and separation from defenders.
  • You will notice that attacking players will watch the backline to avoid being caught offside before breaking free for a pass or through ball. Attackers will also now perform checked runs to confuse defenders.
  • Additionally, the center-forward will back into a defender to hold position and receive the ball, creating space to gain possession. Afterward, he will either release to another player or turn and shoot on goal.
  • Defenders will be better at tracking runs without over-committing. They will recognize opportunities to support and apply pressure from anywhere on the pitch. Rather than always covering the player closest to them, AI defenders will better position themselves to reduce the chance of someone being left wide-open:
  • Defensive decision-making will be based on multiple frames enabling defenders to continually analyze the play to search for the most dangerous player. This will improve run tracking and man marking. Smarter, tighter marking will change the way games unfold as more action is driven to the middle of the field, leading to tighter passes and a greater emphasis on strategy.
  • Also introduced this year is defensive pressure—teammates will recognize good opportunities to win back possession and support with tighter marking and more pressure. Previously, once a team had a lead late into a match, they would begin to slow the pace to run down the clock. Now, Defenders will recognize this and press the attacking players in an attempt to win back possession.

Comments (6)

  1. I always change the team tactics to “POSSESSION” because it has the free-form mentality for player movement in attacking half. I think if more people learn how to play using free-form buildups and attack, people would blame CPU players less on their movement.

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  6. This is a load of bullshit. The game is fucking broken and only half made. I hope every EA employee gets cancer.

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