As EA Sports attempts another foray into the basketball gaming world, here’s a look at their signature innovation for the upcoming NBA LIVE 14, “bounceTek”. It’s an engine that makes dribbling and ball control mechanics smoother and more free.
From EA Sports:
The goal of bounceTek is to completely separate the ball from the animation in order to create a physics-driven dribbling mechanic where the ball is under the same physical forces seen in the NBA. This mechanic will result in authentic responsiveness as opposed to rigged animations.
As you can see in the footage above, red lines will appear to show the ball when it’s under the effect of physics. The red cages are called contact cages. If the ball passes through the cage, then the player is able to touch it. The third set of lines is called the player warp track, which allows us to control an animation so that the player is fluid and able to turn in any direction. By taking a look under the hood of NBA LIVE 14, you can see that the physics are not being faked.
- The dev team recaptured all of our dribble animations in order to give players the responsiveness they were looking for.
- Our technology allows us to ensure that movement is as fluid as it should be in order to deliver authentic gameplay.
- Our dribbling has something called “Authentic Responsiveness,” which means the ball is controllable when it touches the player’s hands, ensuring that control is responsive when it should be and unresponsive when it should be. While that sounds counterintuitive, it’s important to create the depth required in a top-notch dribbling system.
- Depth is created through decision-making and risk-reward options that forces users to think about what they want to do with the ball in their hands.