As we get set for the upcoming NHL 14, the EA Sports team put out another developer blog, this time focusing on goalies and incidental contact with their new Collision Physics engine. Here’s the video of the improvements:

And some more promo copy from EA Sports that you may be interested in.


Improved Goalie Collisions

  • Goalie Reactions to Contact: Goalies will be live in all areas of the ice and their reactions to contact  are much more realistic, utilizing the improved ragdoll physics models introduced with NHL® Collision Physics.
  • Goalie Interference: Improved logic ensures that big collisions with the goalie will result in penalty calls. Additionally, goals that come as a result of goalie interference will be called back more consistently.


More Realistic Incidental Contact

  • Speed and Momentum Matter: Not only will incidental contact occur more frequently, but speed and momentum will determine whether players colliding incidentally will trip and stumble or remain in control. Player balance attributes will also play a significant role in the outcome.


Penalty Calls

  • Interference: Expect stricter calls. Defenders won’t be able to hit attacking players as late after they release the puck.
  • Boarding/Hitting from Behind: Enhanced penalty logic judges the appropriate circumstances of a hit (angle, speed and result of the hit) and ensures the right call is made in each situation.
  • Charging: Additional logic has been added to understand the variables of each hit, such as the hitter’s speed and line taken.