Archive for the ‘EA Sports’ Category

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Cheer up Kyrie, the game’s not gonna be that bad…. we hope…

EA Sports is back with another developer diary, this time explaining in full detail how the A.I. in the game has been improved. In this year’s game, you’ll be able to provide better puck support with a greater understanding of developing plays. You’ll be able to read plays better on both sides of the puck, and use smarter shooting analysis to spot scoring opportunities.

Here’s the full info from EA Sports:

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Offensive AI

  • Player Facing: Players will do a much better job opening up for passes/shooting opportunities.  You will notice that they will better position themselves to let their own team’s shots through, and get ready for deflections and/or resulting rebounds.
  • Keeping the Puck In: Players are now more aware when they are close to the blueline and will take the extra care needed in ensuring they keep the puck in the offensive zone.
  • Avoiding Offsides: Players will do a better job of adjusting their route to ensure they remain onside as the play enters the zone.
  • Shooting Analysis: Smarter decision making based on where the goalie is and the situation. Affects the types of shots they take and the location of the shot. For example: If they see someone on their team driving the net on an odd-man rush, they’re more likely to shoot low at the pads to produce a rebound.

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Defensive AI

  • Gap Control: Defenders will be more aware of the gap between themselves and the forwards as they breakout, progress through the neutral zone and into the defensive end. They will also make smarter decisions in selecting whether they should play loose or to tighten the gap by recognizing their opponent’s offensive ability versus their own defensive capabilities.
  • Blueline Entry: A.I.defenders do a better job of recognizing the approach of an incoming offensive attack and will pick their moments to step up and lay a hit at the blueline, get a stick towards the puck or in the passing lane, or drop back into a more controlled gap. This will result in the need to read the defense when entering the zone and to vary the approach accordingly.
  • Player Facing: A.I.defenders will do a better job of ensuring they’re facing the proper direction and are aware of where the puck is when covering point-men and forwards in front of the net.

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Line Change Logic

  • Players now have more awareness of the right time to change. They’ll do a better job of understanding the risks and rewards when determining whether they should come off or stay on for a critical situation, based on the opportunity vs. pressure and/or time of game.

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Special Teams

  • Power play logic has been improved to ensure that a team on the Power Play isn’t overly committed to attacking. This ensures that the PP team can still be defensive minded when they need to be.

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As EA Sports attempts another foray into the basketball gaming world, here’s a look at their signature innovation for the upcoming NBA LIVE 14, “bounceTek”. It’s an engine that makes dribbling and ball control mechanics smoother and more free.

From EA Sports:

The goal of bounceTek is to completely separate the ball from the animation in order to create a physics-driven dribbling mechanic where the ball is under the same physical forces seen in the NBA. This mechanic will result in authentic responsiveness as opposed to rigged animations.

As you can see in the footage above, red lines will appear to show the ball when it’s under the effect of physics. The red cages are called contact cages. If the ball passes through the cage, then the player is able to touch it. The third set of lines is called the player warp track, which allows us to control an animation so that the player is fluid and able to turn in any direction. By taking a look under the hood of NBA LIVE 14, you can see that the physics are not being faked.

  • The dev team recaptured all of our dribble animations in order to give players the responsiveness they were looking for.
  • Our technology allows us to ensure that movement is as fluid as it should be in order to deliver authentic gameplay.
  • Our dribbling has something called “Authentic Responsiveness,” which means the ball is controllable when it touches the player’s hands, ensuring that control is responsive when it should be and unresponsive when it should be. While that sounds counterintuitive, it’s important to create the depth required in a top-notch dribbling system.
  • Depth is created through decision-making and risk-reward options that forces users to think about what they want to do with the ball in their hands.

Not gonna lie, I thought that this was going to be a bit more of a throwback to the classic game we grew up on 20 years ago… Seems as though they just added in some music, blue ice and stars underneath the players. Anyway, here’s a lengthy run-through of the NHL 94 mode in the upcoming NHL 14.

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After the news that the NCAA was no longer providing their license for college sports video games, many were wondering what was going to happen to the state of the NCAA Football franchise. Andrew Wilson, Executive Vice President of EA Sports, has assured fans that the franchise will continue without the NCAA name. Here’s what he had to say:

EA SPORTS will continue to develop and publish college football games, but we will no longer include the NCAA names and marks. Our relationship with the Collegiate Licensing Company is strong and we are already working on a new game for next generation consoles which will launch next year and feature the college teams, leagues and all the innovation fans expect from EA SPORTS.

So look for a game without a cover athlete, with the usual ESPN integration, and without any NCAA representation (see a mock cover above). The fact that EA Sports is bringing the series onto the next-gen consoles is a good sign though.

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Wow, this is pretty huge. Presser from the NCAA:

The NCAA has made the decision not to enter a new contract for the license of its name and logo for the EA Sports NCAA Football video game. The current contract expires in June 2014, but our timing is based on the need to provide EA notice for future planning. As a result, the NCAA Football 2014 video game will be the last to include the NCAA’s name and logo. We are confident in our legal position regarding the use of our trademarks in video games. But given the current business climate and costs of litigation, we determined participating in this game is not in the best interests of the NCAA.

The NCAA has never licensed the use of current student-athlete names, images or likenesses to EA. The NCAA has no involvement in licenses between EA and former student-athletes. Member colleges and universities license their own trademarks and other intellectual property for the video game. They will have to independently decide whether to continue those business arrangements in the future.

Damn, and this year’s NCAA Football game was so good.

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FIFA 14 has added even more legitimacy to their franchise with the addition of 19 officially licensed Brazilian soccer clubs. They are:

  1. Atlético Mineiro
  2. Atlético Paranaense
  3. Botafogo
  4. Coritiba
  5. Criciúma
  6. Cruzeiro
  7. Flamengo
  8. Fluminense
  9. Goiás
  10. Grêmio
  11. Internacional
  12. Náutico
  13. Palmeiras
  14. Ponte Preta
  15. Portuguesa
  16. Santos
  17. São Paulo
  18. Vasco da Gama
  19. Vitória

Clubs will have their authentic crests, kits and player names. There’s a lot of talk of some more additions in the coming weeks as we head to the release of the game in September, so stay tuned as we’ll keep you posted.