For the first time ever in a UFC video game, EA Sports’ upcoming UFC title will feature playable female characters, headlined by UFC Women’s Bantamweight champion Ronda Rousey and top bantamweight contender Miesha Tate.
“This is a great moment for videogames and for Mixed Martial Arts,” said Dean Richards, General Manager, EA SPORTS UFC. “In our commitment to delivering the most realistic fighting experience ever achieved, we wanted to represent the full spectrum of talent and diversity of all the fighters in the sport, including women who have become an undeniable force to be reckoned with.”
NBA 2K14 drops on October 1st, 2013 for XBOX 360 and PS3, mid-November for the next gen consoles.
Cheer up Kyrie, the game’s not gonna be that bad…. we hope…
As EA Sports attempts another foray into the basketball gaming world, here’s a look at their signature innovation for the upcoming NBA LIVE 14, “bounceTek”. It’s an engine that makes dribbling and ball control mechanics smoother and more free.
From EA Sports:
The goal of bounceTek is to completely separate the ball from the animation in order to create a physics-driven dribbling mechanic where the ball is under the same physical forces seen in the NBA. This mechanic will result in authentic responsiveness as opposed to rigged animations.
As you can see in the footage above, red lines will appear to show the ball when it’s under the effect of physics. The red cages are called contact cages. If the ball passes through the cage, then the player is able to touch it. The third set of lines is called the player warp track, which allows us to control an animation so that the player is fluid and able to turn in any direction. By taking a look under the hood of NBA LIVE 14, you can see that the physics are not being faked.
- The dev team recaptured all of our dribble animations in order to give players the responsiveness they were looking for.
- Our technology allows us to ensure that movement is as fluid as it should be in order to deliver authentic gameplay.
- Our dribbling has something called “Authentic Responsiveness,” which means the ball is controllable when it touches the player’s hands, ensuring that control is responsive when it should be and unresponsive when it should be. While that sounds counterintuitive, it’s important to create the depth required in a top-notch dribbling system.
- Depth is created through decision-making and risk-reward options that forces users to think about what they want to do with the ball in their hands.
After the news that the NCAA was no longer providing their license for college sports video games, many were wondering what was going to happen to the state of the NCAA Football franchise. Andrew Wilson, Executive Vice President of EA Sports, has assured fans that the franchise will continue without the NCAA name. Here’s what he had to say:
EA SPORTS will continue to develop and publish college football games, but we will no longer include the NCAA names and marks. Our relationship with the Collegiate Licensing Company is strong and we are already working on a new game for next generation consoles which will launch next year and feature the college teams, leagues and all the innovation fans expect from EA SPORTS.
So look for a game without a cover athlete, with the usual ESPN integration, and without any NCAA representation (see a mock cover above). The fact that EA Sports is bringing the series onto the next-gen consoles is a good sign though.
Sony’s E3 presentation is still in progress, but here is Sony’s PS4 console.