Archive for the ‘Xbox One’ Category

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For the first time ever in a UFC video game, EA Sports’ upcoming UFC title will feature playable female characters, headlined by UFC Women’s Bantamweight champion Ronda Rousey and top bantamweight contender Miesha Tate.

“This is a great moment for videogames and for Mixed Martial Arts,” said Dean Richards, General Manager, EA SPORTS UFC. “In our commitment to delivering the most realistic fighting experience ever achieved, we wanted to represent the full spectrum of talent and diversity of all the fighters in the sport, including women who have become an undeniable force to be reckoned with.”

NBA 2K14 drops on October 1st, 2013 for XBOX 360 and PS3, mid-November for the next gen consoles.

If you’re into the ever so popular FIFA Ultimate Team mode (on the XBOX 360), here’s some good news for you: soccer legends are coming to FUT. A full list will be announced later today (10am ET), but right now Freddie Ljunberg, Ruud Gullit and Dennis Bergkamp have been confirmed as addable players. Players will be randomly inserted into FUT Gold Packs starting at the launch of Xbox One. Watch the trailer above.

Update (11:30AM ET): Here’s the full list of FUT Legends making their appearance in FIFA 14:

Dennis Bergkamp Fernando Hierro Robert Pirès
Oliver Bierhoff Filippo Inzaghi Frank Rijkaard
Sol Campbell Patrick Kluivert David Seaman
Fabio Cannavaro Henrik Larsson Teddy Sheringham
Rui Costa Jens Lehmann Andriy Shevchenko
Hernán Crespo Gary Lineker Davor Šuker
Frank de Boer Freddie Ljungberg Marco van Basten
Marcel Desailly Paolo Maldini Edwin van der Sar
Paulo Futre Lothar Matthäus Ruud van Nistelrooy
Stefan Effenberg Gary Neville Patrick Vieira
Robbie Fowler Michael Owen Christian Vieri
Ruud Gullit Pauleta George Weah
Gheorghe Hagi Pelé  

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Cheer up Kyrie, the game’s not gonna be that bad…. we hope…

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As EA Sports attempts another foray into the basketball gaming world, here’s a look at their signature innovation for the upcoming NBA LIVE 14, “bounceTek”. It’s an engine that makes dribbling and ball control mechanics smoother and more free.

From EA Sports:

The goal of bounceTek is to completely separate the ball from the animation in order to create a physics-driven dribbling mechanic where the ball is under the same physical forces seen in the NBA. This mechanic will result in authentic responsiveness as opposed to rigged animations.

As you can see in the footage above, red lines will appear to show the ball when it’s under the effect of physics. The red cages are called contact cages. If the ball passes through the cage, then the player is able to touch it. The third set of lines is called the player warp track, which allows us to control an animation so that the player is fluid and able to turn in any direction. By taking a look under the hood of NBA LIVE 14, you can see that the physics are not being faked.

  • The dev team recaptured all of our dribble animations in order to give players the responsiveness they were looking for.
  • Our technology allows us to ensure that movement is as fluid as it should be in order to deliver authentic gameplay.
  • Our dribbling has something called “Authentic Responsiveness,” which means the ball is controllable when it touches the player’s hands, ensuring that control is responsive when it should be and unresponsive when it should be. While that sounds counterintuitive, it’s important to create the depth required in a top-notch dribbling system.
  • Depth is created through decision-making and risk-reward options that forces users to think about what they want to do with the ball in their hands.

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After the news that the NCAA was no longer providing their license for college sports video games, many were wondering what was going to happen to the state of the NCAA Football franchise. Andrew Wilson, Executive Vice President of EA Sports, has assured fans that the franchise will continue without the NCAA name. Here’s what he had to say:

EA SPORTS will continue to develop and publish college football games, but we will no longer include the NCAA names and marks. Our relationship with the Collegiate Licensing Company is strong and we are already working on a new game for next generation consoles which will launch next year and feature the college teams, leagues and all the innovation fans expect from EA SPORTS.

So look for a game without a cover athlete, with the usual ESPN integration, and without any NCAA representation (see a mock cover above). The fact that EA Sports is bringing the series onto the next-gen consoles is a good sign though.

After 3 weeks of negative press, rumors are circulating that Microsoft will announce the removal of DRM restrictions as well as the Xbox One always having to be online.

The rumor is that Microsoft will announce the changes later today or early tomorrow, with game developers being informed first. Sad that it took this long for Microsoft to realize how bad of a shit show this whole “always online” concept has been. The PlayStation 4 has already blown Microsoft out of the water in pre-sale pre-orders, so maybe that was the sign that things needed to be changed.

So this is what this means:

  • No more always online requirement
  • The console no longer has to check in every 24 hours
  • All game discs will work on Xbox One as they do on Xbox 360
  • An Internet connection is only required when initially setting up the console
  • All downloaded games will function the same when online or offline
  • No additional restrictions on trading games or loaning discs
  • Region locks have been dropped

Stay tuned for more details

Update: It’s official. Here’s the full presser:

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future.

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One.

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

An internet connection will not be required to play offline Xbox One games – After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions.

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray.

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.