Archive for the ‘NHL’ Category

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NHL 14 is working on improving the intelligence of goalies in the game, and adding realistic traits to featured goaltenders. So you’ll be seeing that massive space through Corey Crawford’s glove side, and goalies will be more aware of scoring situations (if a player is on his forehand or backhand). Here’s the trailer vid to explain it all:

Intelligence

  • Goalies intelligence was improved to increase their ability to read the play and determine if the player is likely to deke, pass or shoot based on the scoring situation.
  • Goalies will stay out and challenge on shots rather than pulling the puck back in with them (also fixes the issue where goalies would pull slower shots in with them as they moved backwards when saving.)
  • Goalies will stay in a save/position if they are aware they are going to be hit by the puck that is on its way. The goalie will no longer blend to another save if not necessary which was sometimes a disadvantage.
  • Goalies show more urgency in getting back to cover open parts of the net, part of heightened awareness.
  • Goalies react more realistically to deflections based upon whether they can see the initial shot cleanly or  if they need to square up and make a save with one of their limbs.
  • Goalies will react more realistically to shot fakes, opening up areas of the net and creating more goal-scoring possibilities if the move is used correctly.

Animations & Movement

  • Fixed saves where it appeared that the goalie was able to move back up against their momentum/gravity when making a save (again, no more “Spider-Man” Goalies).
  • Improved butterfly save space – goalie won’t be locked in butterfly on dekes and will be more conscious of moves to the forehand and consider them more dangerous.
  • Added more saves out of Vertical-Horizontal and Butterfly styles so that the goalie can stay in those poses and react to pucks that are going to hit them (makes staying big and cutting off an angle more effective).

Fighting Through Screens

  • Goalies’ field of vision and puck awareness were corrected to be more realistic. If a puck is out of sight, the goaltender will work harder to fight through screens.

Against One-Timers

  • Goalies won’t give up the short side if they have defensive help and are more likely to cheat to the short side if the attacking player is on their forehand. True to real-life.
  • Goalies will anticipate a pass on a two-on-one if the puck carrier is on their backhand or doesn’t put themselves in a good shooting position (winding back, gliding, sells shot).
  • The closer the shooter is to the net, goalies will try to take away more of the bottom of the net. The further out shooters are, the more they try to get a limb half way up the net to be able to move up/down since the shooter now has a better chance to get height on the shot. The negative to this is exposing more holes and not creating as good of a solid wall like they can when the shooter is close.
  • The more a goalie has to move and the less he can see the puck both have effects on his ability to make a direct save compared to when they are squared up for a shot and reading the release right off the stick. In these cases, the goalie will try to slide across and take away the shooters best chance and then react to the puck once they can see it.

Rebounds

  • AI & animation improvements were made to allow goalies to better handle rebounds and second-chance opportunities off the rush. Goalies can now recover more quickly to handle a bad rebound, especially if they lose the puck within their body/equipment.
  • Goalies will recognize low shots better and attempt to kick the rebound to the corner more often.

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To the surprise of no one, Martin Brodeur is your cover athlete for NHL 14, making him the first goalie on the cover since John Vanbiesbrouck in ’97. Congrats to Marty!

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No news has been announced yet of who won the NHL 14 Cover Vote, but this is what the covers will look like, whoever wins. One important thing of note: at E3 last week, this banner of Brodeur (below) was displayed at the EA Sports booth, but none of Bobrovsky. Not sure if EA Sports was sending a message with that, or if they just forgot to put up a poster of Bobrovsky. I’m thinking it’s not the latter.

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Alright, here’s the second important conference of the day: EA Sports. Earlier there was a Microsoft conference, which focused mostly on non-sports gaming, so it was a bit dull for us, but this presentation is the meat and potatoes. We’ll be updating this thread continuously, so be friends with the F5 button, or just follow us on Twitter. We should be seeing a ton of next-gen and current day console footage.

Hit F5 to refresh:

4:41PM ET

Up next, UFC. Dana White, Jon Bones Jones make an appearance.

  • EA Sports UFC launches worldwide on XBOX ONE and PlayStation 4 in the spring of 2014
  • “Full body deformation, no other fighting game brings that” – Andrew Wilson (See image above)
4:36PM ET

Coming up next, FIFA 14. Who other than Drake to present the game. Because when you think FIFA, you think Drake.

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  • Massive innovations for FIFA14 next-gen: Pro Instincts, Precision Motion, Elite Technique
  • Elite Technique: 100+ new animations
  • Hundreds of new skills added into FIFA 14 on next-gen
  • True Player Motion: Athleticism of players like Messi comes to life as they explode out of each step and turn.
4:32PM ET


Up next, Madden. Good of them to  feature actual gameplay in their video, unlike the NBA Live Team. BTW, here’s the Madden 25 cover for the next-gen consoles, featuring Adrian Peterson:
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4:29PM ET

Kyrie Irving in the building to talk about NBA Live 14.
kyrie600EA Sports #1 objective: realistic dribbling. Introducing it via bounceTek. Ratings and stats for NBA Live 14 will be updated hourly.

4:26PM ET

Alright here comes EA Sports.

4:23PM ET

Breaking Bad’s Aaron Paul just came out to discuss his new Need For Speed movie. Would’ve appreciated some Breaking Bad trailers tbh. More non-sports trailers being featured now.

4:16PM ET

The first mention of sports gaming, introducing EA Sports’ new Ignite and Frostbite 3 engines, that’ll power their next-gen games. They’re currently talking about Need For Speed: Rivals, something that we don’t cover. So we’re on hold once again.

4:13PM ET

More non-sports gaming up now, Titanfall, their one of many action shooter games.

4:03PM ET

EA Sports pres Peter Moore says “the return of favorites like NBA Live”. I guess that’s one way to put it. EA starts off their presentation with Plants vs. Zombies. Well that’s fun. So I guess we’ll be on a bit of a break for the next few mins.

3:55PM ET

Hearing that EA’s website is down, right before the launch. Talk about bad timing.

EA Sports has released a trailer for the all new ‘Enforcer Engine’ that will be featured in NHL 14. As you can see from the video, the franchise’s fighting engine has undergone and complete overhaul. Gone is the “mini-game” experience of fighting that we’ve known for the last few titles.

The new engine allows for fights to happen more organically, if that’s an effective way to describe face punching. It looks like a solid addition to a great sports gaming franchise. Follow that code, or blood will be spilled.

Completely missed this last week, but here’s how EA Sports and the NHL celebrated the final 4 players in the NHL 14 Cover Vote. I know that these are getting kinda played out, but they’re still fun to watch.

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The NHL 14 Cover Vote is down to the finals. For the first time since NHL ’97 will feature a goalie on the cover as the Devils’ Martin Brodeur squares off against the Blue Jackets’ Sergei Bobrovsky.

I am gonna go out on a limb here and say Brodeur wins this one easily, but that’s just me. Head over to NHL.com to place your vote to decide who gets on the cover of NHL 14.