2K has Jay Bruce in the best shape of his life, virtually.

This review originally appeared in March of 2012 upon the release of MLB 2K12. Since 2K Sports ostensibly updated that game’s rosters, flipped the Houston Astros to the American League, and replaced Justin Verlander on the cover with David Price, we elected to repurpose our review of last year’s game with minimal changes. Enjoy!

This past Tuesday saw the release of 2K Sports’ MLB 2K12 MLB 2K13 for Xbox and PS3.

Here is our last minute review of a rush job baseball video game.

Three Up

Overall Gameplay: One of the first things anyone familiar with the 2K series last year’s game will notice once they start playing the game is the improved identical ball physics and fielder AI. The ball jumps off the bat in much more realistic the same manner this time around and there are a lot less soft infield liners. The revamped throw meter is also a nice addition the same.

Fielding is much more fluid the same in 2K12 2K13 as well. Outfielders track down balls much less awkwardly and diving for balls has become less of crapshoot. Really, it’s all about the fundamentals and 2K has finally straightened out just copied their approach in this area.

Pitching: A strength of the 2K series, since they first introduced it, is its analog pitching controls. The game’s gesture recognition is spot-on this year, which leads to less “bad gesture” pitches and complete control on the mound.

The addition of a ‘Pitch Track’ feature is was long overdue, but really adds to the simulation experience as you can call-up the overlay to see how a given batter was pitched to in his last at-bat, what’s been thrown to left-handed hitters vs. right-handed, what’s been hit, what’s been chased and so on. It’s definitely something that’s been lacking in previous installments instalments prior to last year.

My Player: The ‘My Player’ mode looks a lot similar identical to previous incarnations, but this year you can choose a defined role for your created player (i.e. – slugger, strikeout pitcher, closer, gold glover, etc). The process of accumulating skill points is similar for all characters, but the amount and how you spend them are tailored for individual player types. My created player, Balthazar Getty-Images, is a strikeout pitcher in the San Diego Padres system.

The road to the Majors isn’t quite as easy as it has been in previous years just like it was a year ago. After finishing my first season in Double-A I was assigned there once again in my second year. My Major League call-up meter is more heavily weighted on strikeout goals, like finishing the season with a K/9IP greater than 7.00.

Maybe I’m nitpicking, but a “replacement level” option for a created player would be one of the most frustratingly awesome things ever.

3 Down

Choppy visuals: Overall, MLB 2K12 MLB 2K13 is a fairly well polished looking game. Uniforms and player models have been improved, look exactly the same as last year and so too do many of the stadiums. Still, the game’s framerate will often drop as a pitch is crossing the plate or during a swing. It doesn’t necessarily mess with the outcome, but it happens far too often to go unmentioned.

Many of the same cutaways remain from last year’s game. Get ready for up-close shots of your favourite players looking lost in the field or moving around ever so awkwardly.

Glitches: Although the days of settling under a pop fly only to have the CPU inexplicably shift your fielder out of position at the last second are gone, there are still a few glitches that are sure to make blood boil. Base runners will occasionally stop dead in their tracks or return to a base unprompted, and it’s common for CPU outfielders to quit on some deeper hits. These are things that will likely never be addressed in a future patch.

Hollow postseason experience: Is distinction between the regular season and playoffs too much to ask for? I simulated a full season using the Philadelphia Phillies to find that after a 162-game season [Ed. note: the new playoff format is included] the postseason presentation is almost indistinguishable from that of the regular season.

In closing: MLB 2K12 MLB 2K13 is far and away the best effort in the series to date since it received new box art and moved the Astros to the American League. It could be all for naught as 2K’s license is set to expire, though. Its improved controls, glossier finish and upgrades to My Player mode give it moderately high replayability. The Franchise Mode’s Sabermetric tracking system and the last-second addition of MLB’s new playoff format both deserve a round of applause. Finally, there’s more to like than dislike from this franchise. Still, it’s more of double off the wall than a homerun. Don’t bother with this, just go buy a PS3 or scare up an old copy of MVP Baseball 2005. The good news for Xbox owners is that they have a respectable baseball simulation roster update at their disposal this year.

Comments (10)

  1. So basically, anyone with an XBox 360 is screwed if they want a good MLB game this year yet again…

    • you’re absolutely right i love playing baseball games, but i am very discouraged because they did not change anything, and the roster is really not that updated it is missing a lot of prospects and all the minor league teams have fake names. Really 2k u cant even put in a real name at least?

      • If minor league players’ names were in the game, then those players would be compensated for it. Why would 2K want to pay money to minor leaguers just for their name?

        • They should cmpensate minor leaguers for it because theyre charging $60 a game, making an ass load of profit. Idk if it wasnt a half ass made game would def buy it. Cheap bastards

  2. Welcome to the PC party xbox people. And for the record, I’ve had the full TC mods for MVP 2005 almost every year, but I’ve burnt out. I can understand enjoying it if you just came back, but if you kept it up from 2005 to 2011 (about the time I gave up), it’s just tired. It was still better than the monstrosity that was 2k for PC (if it was the same on xbox, then wow), but other than pitching, those games was like a step back from RBI Baseball.

    Can I please have the Show front-end with an OOTP back-end for my computer? I promise I’ll even pay for it.

  3. yeah really if you have a pc, just get any baseball sim. i got OOTP, BB Mogul, and MLB front office manager, all for less than 2k13 costs…

  4. +1 respect for the MVP ’05 endorsement.

  5. I’ve always prefered the 2K analog pitching to what you can do in The Show. When will The Show finally go this route, rather than doing its stupid analog meter thing?

  6. Haha this is the best review of 2K13 I’ve read yet, and it’s 100% accurate!

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