## Nerds figure out how to be good at basketball

Leave it to a bunch of science geeks to use their special testing laboratories and supercomputers to deduce that what our dads always told us growing up (“Use the backboard, son”) is the best thing any player can do to be a better shooter.

After analyzing computer-generated 3-D simulations of more than 1 million basketball shots, a team led by NC State’s Larry Silverberg determined that, while it does vary, there are large, identifiable areas on the court where a bank shot can be up to 20 percent more successful than attempting a direct swish. [...]

What they uncovered was that areas on the wing — between the free-throw area and the outermost three-point line — contained pockets where a bank shot was much more likely to go in than with a direct shot.

Surprise, surprise — researchers love Tim Duncan. Fitting, considering they’re the ones who built him, programmed him and continue to update his bank shot software.

I’m kidding, of course. Science is great and Tim Duncan is not a robot. Plus, these dweebs are making it easy for you step your game up. All you have to do is make one simple change.

The NC State team also discovered that when they plotted the simulated shooter’ aim points, the resulting data created a V that could be used as a training device for teaching players where the most successful bank shots are aimed. [...]

But perhaps an even greater finding was that there existed, 3.326 inches behind the backboard, a vertical axis line that could be used to aid shooters in knowing where to aim their bank shots.

It’s actually quite simple: Envision the V on an actual backboard. Then visualize a vertical bar that sits 3.326 inches behind the backboard. Wherever you see the two cross, that’s where you aim for a high-percentage bank shot.

It’s that easy. All you have to do is picture an imaginary V on a backboard, then picture an imaginary line floating exactly 3.326 inches behind the backboard, then figure out where those two imaginary lines intersect, aim at that imaginary point and shoot a real basketball at it, making sure to keep the ball spinning at a speed of three revolutions per second. Just do that simple calculation in the time it takes for you to decide to shoot the ball, jump and take your shot.

If you do all that stuff in those few split-seconds you have when taking a jumper, you get a 20 percent increase in efficiency, just so long as you’re standing within 12 feet of the basket and not directly in front of the hoop. It’s almost too easy, and I’m starting to think that Tim Duncan really is a robot.